![]() Bear in mind that simply planting the seed, unlike in the previous game, is only the first step in the process, and planting alone does NOT initiate a crop. Once the seed is selected, the pointer is then charged with the ability to plant it whenever the player left-clicks on a fallow crop square. ![]() Once the farming area has been prepared, with designated crop squares in place, the player selects from the list of available seeds based upon their level or any Special Events, and then plants them in much the same fashion as in the previous game, either by opening the menu system and selecting the desired seed or by clicking on a fallow crop square which results in opening the menu system automatically and allows the player to select the desired seed. To help you understand the impact that this fundamental change has, we will examine each of the new steps and contrast them to the old system where that applies. In fact it is very different and the differences are impactful in more ways than may at first be evident. While it may appear to be similar to that of the original it is not. The crop cycle in Farmville 2 consists of: That is a good thing, mind you, because this is now a game that, for better or worse, centers around that character.Ĭrop Resource Costs: Farmville as a series is a game that is first about growing crops, and second about everything else. This has been done with a discrete eye towards making the change part of the entertainment formula, and as a result the animated sequences are presented with a personal perspective whose focus is your player-character. I thought choice was the whole reason people like Firefox, Open Source, etc.The Graphical User Interface: The graphics and the user interface in Farmville 2 have been created with an eye towards expanding the presence of animation as part of game play. Pop up a dialog telling the user that XYZ is going too slow, the plugin is hanging, and would you like to kill it? This will let them know why their PC is going slow, but still giving them the choice to continue if they wish. Where is the incentive to get things right?Įxtending this reasoning, if any website takes too long to load, Firefox should simply close the tab, and tell the user that the website has crashed? I guess you're right, that would definitely put pressure on web developers to make sure their sites loaded fast enough to not get rejected by Firefox.but I think this heavy-handed approach is the wrong way to go about it. That is why we have the crash protection to begin with! It's the same reason why too many content producers give up with standards because invalid code 'just works'. Second they should not be protecting poorly coded third party plugins. Firefox should not be protecting third party website owners from their mistakes. In perspective, it's like a television manufacturer fixing the stream of a particular television channel because it is incorrect. ![]() Unfortunately it increases complexity and keeps the industry in a methodological infancy - bandaids rather than really learning from our mistakes. This is because people make mistakes and they want to protect their product. *Microsoft contend with thousands of compatibility patches for third party applications that run on their platfor, written by people doing it wrong. Bye bye!ĪctionScript programmers really have no clue what polling really means for performance. If your Flash is unresponsive for 30 seconds, I am going to get angry. The crash protection is like the halting problem but could be wrapped up into something reasonable to make the web easier to use. Where is the incentive to get things right? It's ridiculous case of a problem being overblown. Making the slow to respond Flash plugin highly visible should force Zygna to fix the problem, increasing the web experience for all. If a Flash application is sluggish and bringing the computer to a halt, it is poorly programmed. ![]() If you ask me, it would have protected the user experience if Firefox did not update the crash detection. This sounds like Microsoft's perspective on compatibility*. ![]() Is it really Firefox's responsibility to hide bugs from users? This seems like a marketing decision to me, it's to protect the mindshare of Firefox in everyday people's minds. ![]()
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